Campaign of the Month: May 2014
Ladies in Hades and the Dyval Wears Prada
The Codex of Souls
The Codex of Souls
The Codex of Souls is an arcane tome which was discovered in the Third Great Tolkeen Library by the “The Deacon” Karr, Pall Mall, and Trent Logan. It was found secured within a dimensional space which also contained a giant pile of random books, a fire, and two Deevils in a metamorphosis disguise. The book was removed from the room and was “lost,” only to turn up again some months later in Odin’s care. Odin referred to the book as a companion of sorts to two other books, named The Book of Heroes and The Omega Book. While The Book of Heroes and The Omega Book were described as “two sides of the same coin,” the Codex of Souls was said to be more like that coin’s edge.
The book’s only magical properties are Alter Aura, Mask P.P.E., Invulnerability, and Mental Shock. It is written in an ancient form of Demongogian. Skill rolls to read are at negative 30%. Even The Eyes of Thoth spell will only give a base skill of 75% to read it (or a bonus of 25% to the Demongogian literacy skill if already possessed). All skill rolls are subject to the -30% modifier and any penalties incurred by the mental shock spell. A skill roll can be made once per week of full-time scholarly pursuit of deciphering the archaic symbols and studying the ancient text. NPC scholars/arcanists or ancient dragons and gods have a significantly greater likelihood of translating the ancient scripts and manuals.
The tome is a receptacle of ancient, demonic, arcane knowledge, broken up into four sections.
The first section is essentially a primer. It tells of the Apocalypse (or Ragnarok, as the Norse pantheon has dubbed it). The book explains that the coming of the Rifts and the Ley Lines to Rifts Earth wasn’t the “actual” Apocalypse; it was just the appetizer that would herald the main course – an end of all existence. This is described as an all-out war between the minions of Demonkind and Deevilkind – a war between Dyval and Hades that will spill out into the Megaverse via the Rifts and mean the end of days. It will mean an end, even, to the internals own home dimensions – though they don’t realize it. This “Minion War” was lost and renamed “Armageddon.”
The next section of the Codex details seven powerful (Greatest) rune weapon artifacts that have been scattered across the Planes of Power to be safeguarded by the most powerful beings in the Megaverse – the gods – in preparation for Ragnarok. These items are named for the seven Cardinal Sins:
The beginning of this section of the book is a catalogue of these “vices” and their corresponding ancient rune artifacts. It details the names, locations, the forging and creation methods, spells, and rituals. This section will also mention certain demonic or deevilish entities but it doesn’t directly associate them with one particular “Sin.” It doesn’t even specify which hail from Hades or Dyval. They are:
At the end of this section it also mentions, briefly, the corresponding seven Heavenly Virtues, but neither confirms nor denies their existences. These are:
The third section of the book shows diagrams, depictions, runes, and a primer/key for deciphering magical symbols. It outlines the basic tenets and principals of Soulmancy, Cannibalism, and Blood Magic.
The final section outlines a series of mystical pestilential outbreaks called the Seven Deadly Plagues. The Codex only mentions the names of the plagues – NOT their nature and/or effects. It talks about the Demon plagues reaching through space and time to infect every world, universe, plane, realm, and dimension. The names given to these plagues are:
- Death of the First Born